Virtual Reality
Working with Brink Traveler was an unusual mix of wild adventure to remote locations around the world and some of the most intensely focused time spent sitting in front of my computer, diving into the deep end of how 3D softare actually works under the hood and how to manipulate 3D data at a low level. My role was to gather international content for the photogrammetry based VR travel app, which among other things culiminated in a month long solo trip to Madagascar and Reunion Island. But it was also my introduction to the power and efficiency of custom procedural workflows in Houdini, and I’ve spent much of the past couple of years focused on further developing those skills.
Puzzling Places is a casual VR game available on the Meta Quest store, where photogrammetry models break up into hundreds of little pieces only to be reassembled by the player. This scan was of an ornate, blue monastery located in the Northern Thai city of Chiang Rai.
Puzzling Places is a casual VR game available on the Meta Quest store, where photogrammetry models break up into hundreds of little pieces only to be reassembled by the player. I made this scan of Wazir Khan mosque in Lahore, Pakistan. It is considered to be one of the most ornate Mughal era mosques, and the ornate calligraphy was a great subject for photogrammetry.
Eichinger Sculpture Studio was one of my earliest large scale scans. Over the pandemic I was able to spend a lot of time figuring out how to optimize it and deliver it in high quality to mobile VR headsets, which involved a self imposed crash course in everything from Blender to Unity to ZBrush. This screen capture is straight from a standalone Oculus Quest 1.